Dying Light: Why Its Parkour Still Holds Up
A look at what makes Dying Light's movement system click, and what I've been taking from it while thinking about my own gameplay systems.
Read postI build polished games, lots of prototypes and graphics experiments. This year I'll be starting Information Technology at IIIT Allahabad.
ABOUT
I'm a self-taught game developer who started with Python and never really stopped learning. From building bare minimum prototypes to fully functional polished games — it is a fun journey. My most preferred library is Pygame, and I love coding games using it, and even making tools on the way.
I'm starting Information Technology at IIIT Allahabad this year, and I'm bringing that same instinct with me: build it, break it, understand why, build it better.
ACHIEVEMENTS
FEATURED PROJECT
A quiet forest hides tiny creatures called Pixies. As you explore deeper into the woods, they remember forgotten forms — gathering beside you as Little Guys, then learning to become a sword, a shield, and finally a gun to help you survive whatever lurks ahead. Built solo in Python and Pygame, the project is focused on gameplay feel, animation polish and handcrafted environments.
FEATURED PROJECTS
A mix of games, tools and visual experiments — each one shipped and playable.
OPEN SOURCE & DEVELOPER TOOLS
Smaller tools and studies, shared on GitHub for anyone building something similar.
WHERE IT ALL STARTED
These projects represent the beginning of my journey as a game developer — rougher, earlier, and where all the later polish came from.
SKILLS
BLOG
Thoughts on games, design and whatever I'm learning while building things.
A look at what makes Dying Light's movement system click, and what I've been taking from it while thinking about my own gameplay systems.
Read post....
CONTACT
Open to internships, collaborations and exciting software engineering opportunities.